I worked on Avatar: Frontiers of Pandora for 5 Years since the beginning, wearing many hats. Mostly in the background working on Tech that I can't really show off publically.
Thank you to all my co-workers that worked hard on the game to make play so well and become beautiful.
Thank you Flurdeh (https://www.youtube.com/@Flurdeh) for capturing such beautiful footage of the game, that I'm currently using here as well.
I worked on the game since the beginning of the project back in 2016 and then onwards for 5+ years. Since I left 2 years before the official release it's pretty tricky for me to actually show anything since my work was mostly in systems in the background.
Early in the project was the Biome Head, Focusing on creating procedural systems that would allow for Natural-Looking growth whilst being fast to execute & easy to use for our artists and designers.
Eventually I moved on over to the World Building team, at that point I was responsible for Biome Generation & Tech + Workflows for World Generation across the whole world.
My last year at Massive, I moved to the RDA Team to help them set things up. Prototyping visuals benchmarks for RDA Factories, Tech for making them procedurally become overgrown & educating the team whilst keeping up with previous responsibilities.

Overgrown RDA Bases , mix of scatter-system tech I helped design and hand-placed assets for the overgrown states.
https://www.massive.se/blog/news/an-evolving-pandora-snowdrops-dynamic-world/

Biome Scatter Systems , some more details here: https://media.gdcvault.com/gdc2024/Slides/GDC+slide+presentations/Simmons_Joshua_Upgrading_the_Snowdrop.pdf

There I am in the Credits. Thank you everybody who worked on this , especially the team World Building, Biome & RDA Teams. You guys rock!
Also check out the Artblast:
https://magazine.artstation.com/2024/03/ubisoft-avatar-frontiers-of-pandora/